- Höhe: ca. 26 cm (Life-Size POP) - Vinylfigur Nr. 511 - Sammelfigur
Grey has improved a ton with the help of his friends, and he´s closing in on the top tier of players. But then his closest friend announces that he´s been asked to join a new squad on the top tier and leaves them in hopes of making the top five with his new squad. Grey is devastated, and his team struggles. He falls back several ranks and begins to wonder if it´s even possible to escape the game this season. Some players have been there for many seasons...some aren´t even trying to leave because they like it so much. Maybe he should just accept it as his life. A former rival tells him to snap out of it - he´s too good to slide back so far. They end up in a squad and do well enough to scale the ranks again. Grey has a chance to screw over his old ally/friend by taking his place on the Top Tier team, but will he? 1. Language: English. Narrator: Ramon De Ocampo. Audio sample: http://samples.audible.de/bk/blak/012183/bk_blak_012183_sample.mp3. Digital audiobook in aax.
The first book in an exciting new series of Fortnite graphic novels The mission is simple: Four kids must save what´s left of humanity by crossing a Husk-infested landscape to a secret government installation packed with volatile rocket fuel and state of the art security systems. Then, they must launch a satellite into space before a gigantic maelstrom smashes them to bloody splinters. If it were easy, it wouldn´t be Fortnite. When 98% of the world´s population disappears in the blink of an eye, the isolated survivors, four teenagers named Cody, Sarah, Idris, and Kiki each cower in the ruins of their homeland, pounded by strange storms and hunted by ravenous monsters. One by one they discover a hopeful sign of life from afar, a Beacon, that calls on to them to keep moving in search of answers. In their pursuit of the source of this signal, they find each other and struggle to get past their differences. It won´t be safe or easy, but their survival, and that of humanity, relies on them learning to work together in search of answers. They are, after all, humanity´s last hope. Will they find a way to survive and start again in the aftermath of the deadly storm, or die trying?
´Etchells writes eloquently ... A heartfelt defence of a demonised pastime´ --The Times´Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren´t crucial parts of your youth, this is a flawless victory for everyone´ --Adam RutherfordWhen Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify ´´game addiction´´ as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing’s chess machine to mass multiplayer online games like World of Warcraft or Fortnite - via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us.At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under. 1. Language: English. Narrator: Ryan Burke. Audio sample: http://samples.audible.de/bk/brll/011781/bk_brll_011781_sample.mp3. Digital audiobook in aax.